Cayin introduces new players for
interactive signage network
Cayin Technology, a Taiwan-based professional
supplier of digital signage solutions, recently
released two new products – touch-enabled player,
SMP-WEBPLUS-T and DVI-supported player,
SMP-WEBPLUS (LB-500). Unique functions of
these new products include the enhancing SMPWEBPLUS
family to meet demands from the
digital signage market.
SMP-WEBPLUS-T has been designed to
correspond to the increasing demands of
interactive digital signage. As an emerging
communication platform, the interactive digital
signage can not only persuade customers’
interests but also keep them better involved.
The player supports HID Compliance touchpanel
devices which is verified with touch
panels from Elo, Lumio and NextWindow. By
incorporating players with compatible touch
panels, one can easily create an interactive
public display network with the help of SMPWEBPLUS-
T.
Compared to the company’s original product,
Cayin’s new player SMP-WEBPLUS (LB-500)
could enhance
the web-based
digital signage
player family
with more
applications.
The player also
features for its
DVI support to
provide you with
a pure digital
experience.
Along with the
popularity of
digital devices
such as LCD
screens, DVI has
been broadly
adopted for
getting-fussier
demand of video
quality. Through DVI, videos or images are
uncompressed and delivered to digital display
devices without converting to analog signals. In
this context, LB-500 can maximize the visual
quality of digital signage network.
Defined as web-based dedicated digital
signage player, the SMP-WEBPLUS family
supports HTML, Flash, JPG, HD (high
definition) video, and streaming video
playback in both landscape and portrait
formats. Most popular web languages
like HTML, JavaScript, Flash, DHTML,
CSS, etc. and most popular image file
formats including audio/video codec are all
acceptable in this family. SMP-WEBPLUS
family, designed to be an open platform, is
the most flexible multimedia player system
that can be easily integrated in various
applications. Players can be deployed either
as a ‘networked standalone solution’ and
controlled through internet or in a serverclient
structure combined with customers’
existing network facilities and database.
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